Class: ExampleApp::CompoundSpriteTest
- Inherits:
-
ZifExampleScene
- Object
- Zif::Scene
- ZifExampleScene
- ExampleApp::CompoundSpriteTest
- Includes:
- Zif::Traceable
- Defined in:
- app/scenes/compound_sprite_test.rb
Overview
Demonstrating usage of a CompoundSprite with actions
Instance Attribute Summary collapse
-
#compound_sprite ⇒ Object
Returns the value of attribute compound_sprite.
Attributes included from Zif::Traceable
Attributes inherited from ZifExampleScene
#next_scene, #scene_timer, #tracer_service_name
Instance Method Summary collapse
-
#initialize ⇒ CompoundSpriteTest
constructor
rubocop:disable Metrics/AbcSize.
- #perform_tick ⇒ Object
- #pixie_spray(pix, layer) ⇒ Object
-
#prepare_scene ⇒ Object
rubocop:enable Metrics/AbcSize.
Methods included from Zif::Traceable
#mark, #mark_and_print, #mark_prefix, #tracer
Methods inherited from ZifExampleScene
#display_context_labels, #display_timer_bar
Methods inherited from Zif::Scene
Methods included from Zif::Serializable
#exclude_from_serialize, #inspect, #serialize, #to_s
Constructor Details
#initialize ⇒ CompoundSpriteTest
rubocop:disable Metrics/AbcSize
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# File 'app/scenes/compound_sprite_test.rb', line 10 def initialize super @tracer_service_name = :tracer @next_scene = :ui_sample @compound_sprite = Zif::CompoundSprite.new.tap do |s| s.name = 'Test Sprite' s.x = 100 s.y = 100 s.w = 800 s.h = 400 s.source_x = 0 s.source_y = 0 s.source_w = 800 s.source_h = 400 end @outline = $game.services[:sprite_registry].construct(:white_1).tap do |s| s.x = 100 s.y = 100 s.w = 800 s.h = 400 s.source_x = 0 s.source_y = 0 s.source_w = 800 s.source_h = 400 s.a = 30 end @dragons = [[0, 50], [100, 150], [0, 250]].map do |pos| dragon = $game.services[:sprite_registry].construct('dragon_1').tap do |s| s.name = "dragon_#{pos.inspect}" s.x = pos[0] s.y = pos[1] end finish_pos = 1000 - pos[0] dragon.run_action( Zif::Actions::Sequence.new( [ dragon.new_action( {x: finish_pos}, duration: 10.seconds, easing: :smooth_start ) { dragon.flip_horizontally = true }, dragon.new_action( {x: pos[0]}, duration: 10.seconds, easing: :smooth_stop ) { dragon.flip_horizontally = false } ], repeat: :forever ) ) dragon.run_action( Zif::Actions::Sequence.new( [ dragon.new_action({y: pos[1] + 300}, duration: 5.seconds, easing: :smooth_start), dragon.new_action({y: pos[1] - 300}, duration: 5.seconds, easing: :smooth_stop) ], repeat: :forever ) ) dragon.new_basic_animation( named: :fly, paths_and_durations: 1.upto(4).map { |i| ["dragon_#{i}", 4] } + 3.downto(2).map { |i| ["dragon_#{i}", 4] } ) dragon.run_animation_sequence(:fly) dragon end @compound_sprite.sprites += @dragons 50.times do |i| _wait, layer = i.divmod(10) pixie = Pixie.new.tap do |s| s.x = @dragons[1].x s.y = @dragons[1].y s.a = 0 end # Start spraying pixie.run_action( pixie.delayed_action(rand.seconds) do pixie_spray(pixie, layer) end ) @compound_sprite.sprites << pixie end dragon_label = Zif::UI::Label.new('A Thunder of Dragons', size: 0, alignment: :center).tap do |label| label.x = 50 label.y = 0 label.r = 255 label.g = 255 label.b = 255 label.a = 255 end dragon_label.run_action( Zif::Actions::Sequence.new( [ dragon_label.new_action({x: 1000}, duration: 10.seconds, easing: :smooth_start), dragon_label.new_action({x: 0 }, duration: 10.seconds, easing: :smooth_stop) # rubocop:disable Layout/ExtraSpacing ], repeat: :forever ) ) @compound_sprite.labels << dragon_label [@outline, @compound_sprite].each do |sprite| sprite.run_action( Zif::Actions::Sequence.new( [ sprite.new_action({x: 300}, duration: 6.seconds, easing: :linear), sprite.new_action({x: 100}, duration: 6.seconds, easing: :linear) ], repeat: :forever ) ) sprite.run_action( Zif::Actions::Sequence.new( [ sprite.new_action({y: 300}, duration: 3.seconds, easing: :linear), sprite.new_action({y: 100}, duration: 3.seconds, easing: :linear) ], repeat: :forever ) ) end end |
Instance Attribute Details
#compound_sprite ⇒ Object
Returns the value of attribute compound_sprite.
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# File 'app/scenes/compound_sprite_test.rb', line 7 def compound_sprite @compound_sprite end |
Instance Method Details
#perform_tick ⇒ Object
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# File 'app/scenes/compound_sprite_test.rb', line 164 def perform_tick mark('#perform_tick: Start') $gtk.args.outputs.background_color = [0, 0, 0, 0] @compound_sprite.source_h += 100 if $gtk.args.inputs.keyboard.key_up.up @compound_sprite.source_h -= 100 if $gtk.args.inputs.keyboard.key_up.down @compound_sprite.source_w += 100 if $gtk.args.inputs.keyboard.key_up.right @compound_sprite.source_w -= 100 if $gtk.args.inputs.keyboard.key_up.left # rubocop:disable Layout/LineLength $gtk.args.outputs.labels << { x: 4, y: 120, text: 'Up/Down: Modify source_h. Right/Left: Modify source_w.', r: 255, g: 255, b: 255, a: 255} $gtk.args.outputs.labels << { x: 4, y: 100, text: "Compund Sprite: #{@compound_sprite.rect} -> #{@compound_sprite.source_rect}. Zoom #{@compound_sprite.zoom_factor}", r: 255, g: 255, b: 255, a: 255} # rubocop:enable Layout/LineLength mark('#perform_tick: Finished') super end |
#pixie_spray(pix, layer) ⇒ Object
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# File 'app/scenes/compound_sprite_test.rb', line 182 def pixie_spray(pix, layer) idx = rand(3) dir = @dragons[idx].flip_horizontally ? 1 : -1 pix.x = @dragons[idx].center_x + (5 * layer) * dir pix.y = @dragons[idx].center_y - 10 pix.a = 50 pix.run_action(pix.new_action( { x: pix.x + ((rand(100) + 20) * dir), angle: rand(360 * 5) }, duration: 2.seconds, easing: :smooth_stop5 )) pix.run_action(pix.new_action({y: pix.y + Zif.relative_rand(50)}, duration: 2.seconds, easing: :smooth_stop5)) pix.run_action( pix.fade_out(rand.seconds) do pixie_spray(pix, layer) end ) end |
#prepare_scene ⇒ Object
rubocop:enable Metrics/AbcSize
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# File 'app/scenes/compound_sprite_test.rb', line 147 def prepare_scene super @compound_sprite.sprites.each do |dragon| # and pixies $game.services[:action_service].register_actionable(dragon) end @compound_sprite.labels.each do |dragon_label| $game.services[:action_service].register_actionable(dragon_label) end $game.services[:action_service].register_actionable(@compound_sprite) $game.services[:action_service].register_actionable(@outline) $gtk.args.outputs.static_sprites << @outline $gtk.args.outputs.static_sprites << @compound_sprite end |