Method List
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#[] Zif::Services::ServiceGroup
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#[]= Zif::Services::ServiceGroup
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#a Zif::UI::Label
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#a Zif::Sprite
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#absorb_click? ExampleApp::FocusCheck
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#absorb_click? Zif::Clickable
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#action_index Zif::Actions::Sequence
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#actionables Zif::Services::ActionService
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#actions Zif::Actions::Actionable
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#add_at Zif::Layers::Bitmaskable
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#add_layer Zif::Layers::LayerGroup
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#add_positioned_sprite Zif::Layers::Tileable
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#add_positioned_sprite Zif::Layers::SimpleLayer
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#add_positioned_sprite Zif::Layers::ActiveLayer
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add_positions Zif
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#add_sprite Zif::Services::SpriteRegistry
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#alias_sprite Zif::Services::SpriteRegistry
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#align Zif::UI::Label
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#align= Zif::UI::Label
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#anchor_x Zif::UI::Label
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#anchor_y Zif::UI::Label
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#angle Zif::Sprite
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#animation_sequences Zif::Actions::Animatable
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#apply_progress ExampleApp::ProgressBar
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#assign Zif::Assignable
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#autotile_name_from_bits Zif::Services::SpriteRegistry
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#avatar ExampleApp::World
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#averages Zif::Services::TickTraceService
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#b Zif::UI::Label
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#b Zif::Sprite
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#background ExampleApp::FormField
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#bg_color Zif::RenderTarget
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#bitmask_data Zif::Layers::Bitmaskable
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#bitmasked_sprite_name_prefix Zif::Layers::Bitmaskable
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#blend Zif::UI::Label
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#blend Zif::Sprite
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#blend= Zif::Sprite
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#blend= Zif::UI::Label
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boomerang Zif
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#bounce_forever_around Zif::Actions::Actionable
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#button ExampleApp::UISample
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#callback Zif::Actions::Sequence
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#callback Zif::Actions::Action
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#camera ExampleApp::World
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#cap_movement ExampleApp::Avatar
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#center Zif::Layers::Camera
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#center Zif::Sprite
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#center_screen Zif::Layers::Camera
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#center_x Zif::Sprite
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#center_y Zif::Sprite
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#change_color ExampleApp::MetalPanel
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#change_color ExampleApp::TallButton
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#change_color ExampleApp::ProgressBar
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#change_color ExampleApp::UISample
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#change_cuts ExampleApp::GlassPanel
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#check_ready Zif::UI::NinePanelEdge
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#clear_averages Zif::Services::TickTraceService
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#clear_sprites_after_draw Zif::Layers::SimpleLayer
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#clicked? Zif::Clickable
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#clicked? Zif::Layers::Layerable
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#clicked? Zif::Sprite
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#clicked? Zif::RenderTarget
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#color ExampleApp::ProgressBar
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#color Zif::UI::Label
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#color Zif::Sprite
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#color= Zif::Sprite
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#color= Zif::UI::Label
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#color_should_change? ExampleApp::UISample
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#complete? Zif::Actions::Sequence
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#complete? Zif::Actions::Action
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#compound_sprite ExampleApp::CompoundSpriteTest
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#construct Zif::Services::SpriteRegistry
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#containing_sprite Zif::RenderTarget
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#containing_sprite Zif::Layers::ActiveLayer
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#corners Zif::UI::NinePanel
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#count_progress ExampleApp::UISample
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#counter ExampleApp::UISample
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#crossfade Zif::Actions::Action
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#cur_action Zif::Actions::Sequence
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#cur_animation Zif::Actions::Animatable
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#cur_color ExampleApp::UISample
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#cur_h Zif::Layers::Camera
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#cur_repeat Zif::Actions::Sequence
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#cur_w Zif::Layers::Camera
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#cut_containing_sprites Zif::RenderTarget
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#cuts ExampleApp::GlassPanel
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#decorate_exception Zif::Game
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#delayed_action Zif::Actions::Actionable
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#demote_actionable Zif::Services::ActionService
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#dirty Zif::Actions::Actionable
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#dirty Zif::Actions::Action
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#disable! Zif::Services::TickTraceService
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#display_context_labels ExampleApp::ZifExampleScene
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#display_timer_bar ExampleApp::ZifExampleScene
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distance Zif
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#distance_from_center ExampleApp::World
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#draw_override Zif::CompoundSprite
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#dup_and_assign Zif::Sprite
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#duration Zif::Actions::Action
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#each_layer Zif::Layers::Camera
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ease Zif
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#ease Zif::Actions::Action
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#easing Zif::Actions::Action
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#edges Zif::UI::NinePanel
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#ellipsis Zif::UI::Label
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#enable! Zif::Services::TickTraceService
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#enabled? Zif::Services::TickTraceService
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#exclude_from_serialize Zif::Layers::Tileable
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#exclude_from_serialize Zif::Layers::Layerable
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#exclude_from_serialize Zif::Sprite
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#exclude_from_serialize Zif::RenderTarget
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#exclude_from_serialize Zif::Layers::Bitmaskable
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#exclude_from_serialize Zif::Serializable
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#fade_in Zif::Actions::Actionable
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#fade_out Zif::Actions::Actionable
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#fade_out_and_in_forever Zif::Actions::Actionable
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#fill Zif::UI::NinePanel
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#filled_bar ExampleApp::ProgressBar
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#filter_keys Zif::UI::Input
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#finish Zif::Services::TickTraceService
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#finish Zif::Actions::Action
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#finish_early Zif::Actions::Action
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#finish_early! Zif::Actions::Action
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#finish_initialization ExampleApp::World
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#finished_at ExampleApp::World
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#flags_from_clicks ExampleApp::DoubleBufferRenderTest
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#flip Zif::Actions::Action
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#float_to ExampleApp::Pixie
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#focused? Zif::UI::Input
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#follow Zif::Actions::Action
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#follow_duration Zif::Layers::Camera
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#follow_easing Zif::Layers::Camera
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#follow_margins Zif::Layers::Camera
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#follow_x Zif::Layers::Camera
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#follow_x= Zif::Layers::Camera
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#follow_y Zif::Layers::Camera
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#follow_y= Zif::Layers::Camera
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#font Zif::UI::Label
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#force_refresh Zif::Layers::LayerGroup
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#format_ms Zif::Services::TickTraceService
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#full_containing_sprite Zif::RenderTarget
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#full_size_rect Zif::UI::Label
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#full_text Zif::UI::Label
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#full_view_rect Zif::Layers::Camera
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#g Zif::Sprite
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#g Zif::UI::Label
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#gain_focus ExampleApp::FormField
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#h Zif::Sprite
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#handle_input Zif::UI::Input
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#handle_key Zif::KeyPressable
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#has_focus Zif::UI::Input
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#header ExampleApp::MetalPanel
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#height Zif::RenderTarget
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#height Zif::UI::NinePanel
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#height Zif::UI::NinePanelEdge
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#height= Zif::UI::NinePanel
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#hide Zif::Sprite
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hsv_to_rgb Zif
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#immediate Zif::Actions::Action
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#init_sprites Zif::UI::NinePanelEdge
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#initialization_percent ExampleApp::World
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#initialize Zif::Services::ActionService
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#initialize ExampleApp::World
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#initialize Zif::Layers::LayerGroup
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#initialize Zif::UI::Input
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#initialize Zif::UI::NinePanelEdge
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#initialize ExampleApp::MetalCutout
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#initialize ExampleApp::FutureLabel
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#initialize Zif::Layers::ActiveLayer
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#initialize Zif::UI::Label
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#initialize Zif::Sprite
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#initialize ExampleApp::MetalPanel
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#initialize Zif::Layers::SimpleLayer
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#initialize ExampleApp::GlassPanel
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#initialize Zif::UI::TwoStageButton
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#initialize ExampleApp::ZifExampleScene
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#initialize Zif::Actions::Sequence
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#initialize ExampleApp::TallButton
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#initialize ExampleApp::ProgressBar
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#initialize ExampleApp::FocusCheck
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#initialize Zif::Services::InputService
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#initialize Zif::Services::ServiceGroup
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#initialize Zif::Game
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#initialize ExampleApp::CompoundSpriteTest
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#initialize ExampleApp::ZifExample
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#initialize Zif::Services::SpriteRegistry
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#initialize ExampleApp::UISample
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#initialize ExampleApp::FormField
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#initialize ExampleApp::Avatar
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#initialize Zif::Services::TickTraceService
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#initialize Zif::CompoundSprite
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#initialize ExampleApp::WorldLoader
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#initialize ExampleApp::Pixie
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#initialize Zif::Actions::Action
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#initialize Zif::Layers::Camera
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#initialize Zif::UI::NinePanel
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#initialize ExampleApp::DoubleBufferRenderTest
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#initialize Zif::RenderTarget
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#initialize_sprites ExampleApp::DoubleBufferRenderTest
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#initialize_tiles ExampleApp::World
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#input ExampleApp::FormField
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#inspect Zif::Serializable
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#inspect Zif::Game
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#inspect Zif::Layers::LayerGroup
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#intersecting_sprites Zif::Layers::Layerable
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#intersecting_sprites Zif::Layers::Tileable
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#is_pressed Zif::UI::TwoStageButton
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#iteration_complete? Zif::Actions::Action
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#label Zif::UI::TwoStageButton
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#label ExampleApp::FormField
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#label_text= Zif::UI::TwoStageButton
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#label_y_offset Zif::UI::TwoStageButton
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#labels Zif::CompoundSprite
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#labels Zif::RenderTarget
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#last_camera_movement Zif::Layers::Camera
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#last_follow Zif::Layers::Camera
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#last_label Zif::Services::TickTraceService
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#last_rendered_camera ExampleApp::World
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#last_tick_ms Zif::Services::TickTraceService
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#layer_containing_sprites Zif::Layers::LayerGroup
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#layer_name Zif::Layers::Layerable
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#layer_names Zif::Layers::LayerGroup
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#layers Zif::Layers::LayerGroup
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#layers Zif::Layers::Camera
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#left_edge Zif::UI::NinePanelEdge
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#linear Zif::Actions::Action
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#logical_height Zif::Layers::LayerGroup
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#logical_pos Zif::Layers::LayerGroup
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#logical_width Zif::Layers::LayerGroup
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#logical_x Zif::Sprite
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#logical_y Zif::Sprite
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#lose_focus ExampleApp::FormField
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#lower_left_corner Zif::UI::NinePanel
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#lower_left_corner= Zif::UI::NinePanel
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#lower_left_edge Zif::UI::NinePanel
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#lower_left_edge= Zif::UI::NinePanel
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#lower_right_corner Zif::UI::NinePanel
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#lower_right_corner= Zif::UI::NinePanel
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#lower_right_edge Zif::UI::NinePanel
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#lower_right_edge= Zif::UI::NinePanel
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#map ExampleApp::World
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#map Zif::Layers::Layerable
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#map ExampleApp::DoubleBufferRenderTest
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#map_bounds ExampleApp::Avatar
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#map_clicked ExampleApp::World
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#mark Zif::Traceable
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#mark Zif::Services::TickTraceService
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#mark_and_print Zif::Traceable
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#mark_prefix Zif::Traceable
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#max_h Zif::Layers::Camera
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#max_height Zif::UI::NinePanelEdge
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#max_height Zif::Layers::LayerGroup
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#max_length Zif::UI::Input
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#max_view_rect Zif::Layers::Camera
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#max_w Zif::Layers::Camera
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#max_width Zif::Layers::LayerGroup
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#max_width Zif::UI::Label
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#max_x ExampleApp::Avatar
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#max_x Zif::Layers::Camera
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#max_y ExampleApp::Avatar
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#max_y Zif::Layers::Camera
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#max_zoom_in Zif::Layers::Camera
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#max_zoom_out Zif::Layers::Camera
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#measure_averages Zif::Services::TickTraceService
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#metal ExampleApp::UISample
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#min_height Zif::UI::Label
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#min_view_rect Zif::Layers::Camera
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#min_width Zif::UI::NinePanelEdge
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min_width ExampleApp::ProgressBar
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#min_width Zif::UI::Label
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#min_x Zif::Layers::Camera
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#min_y Zif::Layers::Camera
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#mix Zif::Actions::Action
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#move Zif::Layers::Camera
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#move_rel Zif::Layers::Camera
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#moved_this_tick? ExampleApp::Avatar
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#movement_action ExampleApp::Avatar
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#moving_to ExampleApp::Avatar
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#name Zif::RenderTarget
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#name Zif::Layers::LayerGroup
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#name Zif::Sprite
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#named Zif::Services::ServiceGroup
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#native_screen_height Zif::Layers::Camera
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#native_screen_width Zif::Layers::Camera
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#natural_rect Zif::Layers::LayerGroup
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#new_action Zif::Actions::Actionable
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#new_active_bitmasked_tiled_layer Zif::Layers::LayerGroup
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#new_active_layer Zif::Layers::LayerGroup
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#new_active_tiled_layer Zif::Layers::LayerGroup
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#new_basic_animation Zif::Actions::Animatable
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#new_bitmasked_tiled_layer Zif::Layers::LayerGroup
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#new_simple_layer Zif::Layers::LayerGroup
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#new_tiled_animation Zif::Actions::Animatable
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#new_tiled_layer Zif::Layers::LayerGroup
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#next_action Zif::Actions::Sequence
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#next_scene ExampleApp::ZifExampleScene
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#normal Zif::UI::TwoStageButton
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#on_key_down Zif::KeyPressable
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#on_mouse_changed Zif::Clickable
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#on_mouse_down Zif::Clickable
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#on_mouse_up Zif::Clickable
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#orientation ExampleApp::ProgressBar
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#path Zif::Sprite
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#perform_actions Zif::Actions::Actionable
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#perform_callback Zif::Actions::Action
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#perform_callback Zif::Actions::Sequence
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#perform_tick ExampleApp::DoubleBufferRenderTest
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#perform_tick ExampleApp::ZifExampleScene
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#perform_tick ExampleApp::CompoundSpriteTest
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#perform_tick ExampleApp::WorldLoader
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#perform_tick Zif::Actions::Sequence
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#perform_tick ExampleApp::UISample
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#perform_tick ExampleApp::Avatar
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#perform_tick Zif::Game
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#perform_tick Zif::Actions::Action
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#perform_tick Zif::Scene
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#perform_tick ExampleApp::World
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#perform_tick_debug_labels ExampleApp::World
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#perform_tick_debug_labels ExampleApp::DoubleBufferRenderTest
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#pixie ExampleApp::World
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#pixie_spray ExampleApp::CompoundSpriteTest
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#pos Zif::Layers::Camera
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#pos_x Zif::Layers::Camera
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#pos_y Zif::Layers::Camera
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position_math Zif
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#position_sprite Zif::Layers::Layerable
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#prepare_scene ExampleApp::ZifExampleScene
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#prepare_scene ExampleApp::CompoundSpriteTest
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#prepare_scene ExampleApp::World
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#prepare_scene Zif::Scene
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#prepare_scene ExampleApp::DoubleBufferRenderTest
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#prepare_scene ExampleApp::UISample
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#prepare_scene ExampleApp::WorldLoader
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#presence_data Zif::Layers::Bitmaskable
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#press Zif::UI::TwoStageButton
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#pressed Zif::UI::TwoStageButton
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#pressed_height Zif::UI::TwoStageButton
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#primitive_marker Zif::UI::Label
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#primitives Zif::RenderTarget
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#print_times Zif::Services::TickTraceService
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#process_click Zif::Services::InputService
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#process_key_event Zif::Services::InputService
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#process_scroll Zif::Services::InputService
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#progress Zif::Actions::Action
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#progress ExampleApp::World
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#progress= ExampleApp::ProgressBar
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#project_from Zif::RenderTarget
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#project_to Zif::RenderTarget
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#promote_actionable Zif::Services::ActionService
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#r Zif::UI::Label
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#r Zif::Sprite
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rand_rgb Zif
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#random_duration ExampleApp::Pixie
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#random_lengths ExampleApp::UISample
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#randomize_color ExampleApp::Pixie
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#ready ExampleApp::WorldLoader
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#ready ExampleApp::World
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#ready Zif::UI::NinePanelEdge
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#recalculate_bitmask Zif::Layers::Bitmaskable
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#recalculate_minimums Zif::UI::Label
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#recenter_in Zif::UI::Label
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#recenter_label Zif::UI::TwoStageButton
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#rect Zif::UI::Label
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#rect Zif::Sprite
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rect_array_to_hash Zif::Sprite
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rect_array_to_source_hash Zif::Sprite
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#rect_hash Zif::Sprite
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rect_hash_to_source_hash Zif::Sprite
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#redraw Zif::RenderTarget
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#redraw_at Zif::Layers::Bitmaskable
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#redraw_from_buffer Zif::RenderTarget
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#refresh Zif::Layers::LayerGroup
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#refresh_map ExampleApp::World
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#register Zif::Services::ServiceGroup
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#register_actionable Zif::Services::ActionService
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#register_animation_sequence Zif::Actions::Animatable
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#register_autotiles Zif::Services::SpriteRegistry
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#register_basic_sprite Zif::Services::SpriteRegistry
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#register_clickable Zif::Services::InputService
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#register_key_pressable Zif::Services::InputService
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#register_scene Zif::Game
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#register_scrollable Zif::Services::InputService
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#registry Zif::Services::SpriteRegistry
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#reinitialize_sprites Zif::Layers::SimpleLayer
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#reinitialize_sprites Zif::Layers::ActiveLayer
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#reinitialize_sprites Zif::Layers::Tileable
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#reinitialize_sprites Zif::Layers::Bitmaskable
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#relative_point Zif::RenderTarget
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relative_rand Zif
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#remove_actionable Zif::Services::ActionService
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#remove_at Zif::Layers::Bitmaskable
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#remove_clickable Zif::Services::InputService
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#remove_key_pressable Zif::Services::InputService
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#remove_positioned_sprite Zif::Layers::Tileable
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#remove_positioned_sprite Zif::Layers::Layerable
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#remove_scrollable Zif::Services::InputService
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#remove_sprite Zif::Layers::SimpleLayer
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#remove_sprite Zif::Layers::ActiveLayer
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#remove_tile Zif::Layers::Tileable
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#render_only_visible Zif::Layers::SimpleLayer
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#render_target Zif::Sprite
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#repeat Zif::Actions::Action
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#repeat Zif::Actions::Sequence
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#reposition Zif::UI::NinePanelEdge
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#rerender Zif::Layers::ActiveLayer
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#rerender Zif::Layers::SimpleLayer
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#rerender_focus ExampleApp::DoubleBufferRenderTest
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#rerender_rect Zif::Layers::SimpleLayer
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#reset Zif::Services::InputService
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#reset_actionables Zif::Services::ActionService
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#reset_cur_action_repeat Zif::Actions::Sequence
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#reset_duration Zif::Actions::Action
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#reset_registry Zif::Services::SpriteRegistry
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#reset_start Zif::Actions::Action
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#reset_tick Zif::Services::TickTraceService
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#resize Zif::RenderTarget
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#resize Zif::UI::NinePanel
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#resize_height ExampleApp::GlassPanel
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#resize_height ExampleApp::MetalCutout
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#resize_height ExampleApp::MetalPanel
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#resize_height Zif::UI::NinePanel
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#resize_width ExampleApp::MetalCutout
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#resize_width Zif::UI::NinePanelEdge
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#resize_width ExampleApp::TallButton
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#resize_width ExampleApp::MetalPanel
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#resize_width ExampleApp::ProgressBar
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#resize_width ExampleApp::GlassPanel
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#resize_width Zif::UI::NinePanel
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#restart Zif::Actions::Sequence
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#retruncate Zif::UI::Label
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#retruncate_label Zif::UI::TwoStageButton
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#right Zif::UI::Label
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#right_edge Zif::UI::NinePanelEdge
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roll Zif
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roll_raw Zif
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roll_raw_v2 Zif
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roll_v2 Zif
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#rounding Zif::Actions::Action
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#run_action Zif::Actions::Actionable
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#run_all_actions Zif::Services::ActionService
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#run_animation_sequence Zif::Actions::Animatable
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#running_actions? Zif::Actions::Actionable
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#scene Zif::Game
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#scene_registry Zif::Game
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#scene_timer ExampleApp::ZifExampleScene
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#scrolled? Zif::Layers::Camera
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#serialize Zif::Layers::LayerGroup
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#serialize Zif::Serializable
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#serialize Zif::Game
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#services Zif::Game
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#services Zif::Services::ServiceGroup
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#set_inactive_buffer_name Zif::RenderTarget
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#set_sprites_from_bitmask Zif::Layers::Bitmaskable
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#setup_action Zif::Actions::Sequence
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#shadow ExampleApp::ProgressBar
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#should_render Zif::Layers::Layerable
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#show Zif::Sprite
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#size Zif::UI::Label
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#size_px Zif::UI::Label
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#slowest_avg_mark Zif::Services::TickTraceService
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#slowest_mark Zif::Services::TickTraceService
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#slowest_max_mark Zif::Services::TickTraceService
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#smooth_start Zif::Actions::Action
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#smooth_start3 Zif::Actions::Action
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#smooth_start4 Zif::Actions::Action
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#smooth_start5 Zif::Actions::Action
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#smooth_step Zif::Actions::Action
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#smooth_step3 Zif::Actions::Action
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#smooth_step4 Zif::Actions::Action
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#smooth_step5 Zif::Actions::Action
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#smooth_stop Zif::Actions::Action
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#smooth_stop3 Zif::Actions::Action
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#smooth_stop4 Zif::Actions::Action
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#smooth_stop5 Zif::Actions::Action
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#source_as_rect_hash Zif::Sprite
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#source_center Zif::Sprite
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#source_h Zif::Sprite
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#source_is_set? Zif::Sprite
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#source_rect Zif::CompoundSprite
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#source_rect Zif::Sprite
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#source_rect_hash Zif::Sprite
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#source_sprites Zif::Layers::SimpleLayer
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#source_sprites Zif::Layers::ActiveLayer
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#source_w Zif::Sprite
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#source_wh Zif::Sprite
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#source_x Zif::Sprite
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#source_xy Zif::Sprite
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#source_y Zif::Sprite
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#special_keys Zif::UI::Input
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#spin ExampleApp::Pixie
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#split_labels Zif::UI::Label
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#sprite_registered? Zif::Services::SpriteRegistry
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#sprites Zif::RenderTarget
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#sprites Zif::UI::NinePanelEdge
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#sprites Zif::CompoundSprite
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#sprites Zif::UI::NinePanel
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#standard_tick Zif::Game
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#start Zif::Actions::Action
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#start_following Zif::Layers::Camera
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#start_walking ExampleApp::Avatar
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#started_at Zif::Actions::Action
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#stop_action Zif::Actions::Actionable
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#stop_animating Zif::Actions::Animatable
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#stop_walking ExampleApp::Avatar
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#stretch Zif::UI::NinePanelEdge
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#sub_actions Zif::Actions::Sequence
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sub_positions Zif
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#sub_repeats Zif::Actions::Sequence
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#switch_buffer Zif::RenderTarget
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#switch_scene Zif::Game
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#target_layer_name Zif::Layers::Layerable
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#target_x Zif::Layers::Camera
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#target_y Zif::Layers::Camera
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#text Zif::UI::Label
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#tick Top Level Namespace
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#tile Zif::Layers::Tileable
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#tile_height Zif::Layers::LayerGroup
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#tile_pos_to_sprite_index Zif::Layers::Tileable
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#tile_width Zif::Layers::LayerGroup
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#time_threshold Zif::Services::TickTraceService
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#to_h Zif::Sprite
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#to_s Zif::Game
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#to_s Zif::Serializable
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#to_s Zif::Layers::LayerGroup
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#toggle_on_change Zif::UI::TwoStageButton
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#toggle_pressed Zif::UI::TwoStageButton
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#tracer Zif::Traceable
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#tracer_service_name ExampleApp::ZifExampleScene
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#tracer_service_name Zif::Traceable
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#transition Zif::UI::NinePanelEdge
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#transition_height Zif::UI::NinePanelEdge
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#transition_path Zif::UI::NinePanelEdge
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#transition_width Zif::UI::NinePanelEdge
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#translate_point_to_camera ExampleApp::World
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#translate_pos Zif::Layers::Camera
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#truncate Zif::UI::Label
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unique_name Zif
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#unload_scene Zif::Scene
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#unpress Zif::UI::TwoStageButton
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#update_form_field_status ExampleApp::UISample
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#update_glass_panel ExampleApp::UISample
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#update_interactable_button ExampleApp::UISample
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#update_metal_panel ExampleApp::UISample
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#update_paths Zif::UI::NinePanelEdge
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#update_progress_bar ExampleApp::UISample
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#upper_edge_panel ExampleApp::MetalPanel
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#upper_left_corner Zif::UI::NinePanel
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#upper_left_corner= Zif::UI::NinePanel
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#upper_left_edge Zif::UI::NinePanel
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#upper_left_edge= Zif::UI::NinePanel
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#upper_right_corner Zif::UI::NinePanel
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#upper_right_corner= Zif::UI::NinePanel
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#upper_right_edge Zif::UI::NinePanel
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#upper_right_edge= Zif::UI::NinePanel
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#vertical_align Zif::UI::Label
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#vertical_align= Zif::UI::Label
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#view_actual_size! Zif::Sprite
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#visible_sprites Zif::Layers::Tileable
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#visible_sprites Zif::Layers::Layerable
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#w Zif::Sprite
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#walking ExampleApp::Avatar
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#wh Zif::Sprite
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#width Zif::UI::NinePanel
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#width Zif::UI::NinePanelEdge
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#width ExampleApp::ProgressBar
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#width ExampleApp::TallButton
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#width Zif::RenderTarget
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#width= ExampleApp::ProgressBar
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#width= Zif::UI::NinePanel
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#width= ExampleApp::TallButton
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#world ExampleApp::WorldLoader
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#wrap Zif::UI::Label
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#x Zif::Sprite
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#x Zif::UI::Label
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#xy Zif::Sprite
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#y Zif::UI::Label
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#y Zif::Sprite
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#z_index Zif::Layers::Layerable
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#z_index Zif::Layers::LayerGroup
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#z_index Zif::Sprite
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#z_index Zif::RenderTarget
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#zoom_factor Zif::Layers::Camera
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#zoom_factor Zif::Sprite
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#zoom_in Zif::Layers::Camera
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#zoom_out Zif::Layers::Camera
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#zoom_step Zif::Layers::Camera
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#zoom_steps Zif::Layers::Camera
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#zoom_to Zif::Layers::Camera
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#zoom_unit Zif::Layers::Camera