Method List
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    #[] Zif::Services::ServiceGroup
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    #[]= Zif::Services::ServiceGroup
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    #a Zif::UI::Label
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    #a Zif::Sprite
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    #absorb_click? ExampleApp::FocusCheck
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    #absorb_click? Zif::Clickable
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    #action_index Zif::Actions::Sequence
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    #actionables Zif::Services::ActionService
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    #actions Zif::Actions::Actionable
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    #add_at Zif::Layers::Bitmaskable
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    #add_layer Zif::Layers::LayerGroup
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    #add_positioned_sprite Zif::Layers::Tileable
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    #add_positioned_sprite Zif::Layers::SimpleLayer
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    #add_positioned_sprite Zif::Layers::ActiveLayer
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    add_positions Zif
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    #add_sprite Zif::Services::SpriteRegistry
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    #alias_sprite Zif::Services::SpriteRegistry
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    #align Zif::UI::Label
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    #align= Zif::UI::Label
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    #anchor_x Zif::UI::Label
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    #anchor_y Zif::UI::Label
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    #angle Zif::Sprite
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    #animation_sequences Zif::Actions::Animatable
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    #apply_progress ExampleApp::ProgressBar
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    #assign Zif::Assignable
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    #autotile_name_from_bits Zif::Services::SpriteRegistry
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    #avatar ExampleApp::World
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    #averages Zif::Services::TickTraceService
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    #b Zif::UI::Label
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    #b Zif::Sprite
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    #background ExampleApp::FormField
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    #bg_color Zif::RenderTarget
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    #bitmask_data Zif::Layers::Bitmaskable
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    #bitmasked_sprite_name_prefix Zif::Layers::Bitmaskable
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    #blend Zif::UI::Label
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    #blend Zif::Sprite
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    #blend= Zif::Sprite
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    #blend= Zif::UI::Label
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    boomerang Zif
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    #bounce_forever_around Zif::Actions::Actionable
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    #button ExampleApp::UISample
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    #callback Zif::Actions::Sequence
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    #callback Zif::Actions::Action
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    #camera ExampleApp::World
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    #cap_movement ExampleApp::Avatar
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    #center Zif::Layers::Camera
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    #center Zif::Sprite
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    #center_screen Zif::Layers::Camera
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    #center_x Zif::Sprite
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    #center_y Zif::Sprite
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    #change_color ExampleApp::MetalPanel
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    #change_color ExampleApp::TallButton
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    #change_color ExampleApp::ProgressBar
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    #change_color ExampleApp::UISample
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    #change_cuts ExampleApp::GlassPanel
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    #check_ready Zif::UI::NinePanelEdge
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    #clear_averages Zif::Services::TickTraceService
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    #clear_sprites_after_draw Zif::Layers::SimpleLayer
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    #clicked? Zif::Clickable
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    #clicked? Zif::Layers::Layerable
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    #clicked? Zif::Sprite
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    #clicked? Zif::RenderTarget
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    #color ExampleApp::ProgressBar
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    #color Zif::UI::Label
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    #color Zif::Sprite
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    #color= Zif::Sprite
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    #color= Zif::UI::Label
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    #color_should_change? ExampleApp::UISample
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    #complete? Zif::Actions::Sequence
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    #complete? Zif::Actions::Action
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    #compound_sprite ExampleApp::CompoundSpriteTest
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    #construct Zif::Services::SpriteRegistry
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    #containing_sprite Zif::RenderTarget
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    #containing_sprite Zif::Layers::ActiveLayer
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    #corners Zif::UI::NinePanel
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    #count_progress ExampleApp::UISample
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    #counter ExampleApp::UISample
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    #crossfade Zif::Actions::Action
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    #cur_action Zif::Actions::Sequence
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    #cur_animation Zif::Actions::Animatable
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    #cur_color ExampleApp::UISample
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    #cur_h Zif::Layers::Camera
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    #cur_repeat Zif::Actions::Sequence
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    #cur_w Zif::Layers::Camera
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    #cut_containing_sprites Zif::RenderTarget
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    #cuts ExampleApp::GlassPanel
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    #decorate_exception Zif::Game
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    #delayed_action Zif::Actions::Actionable
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    #demote_actionable Zif::Services::ActionService
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    #dirty Zif::Actions::Actionable
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    #dirty Zif::Actions::Action
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    #disable! Zif::Services::TickTraceService
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    #display_context_labels ExampleApp::ZifExampleScene
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    #display_timer_bar ExampleApp::ZifExampleScene
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    distance Zif
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    #distance_from_center ExampleApp::World
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    #draw_override Zif::CompoundSprite
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    #dup_and_assign Zif::Sprite
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    #duration Zif::Actions::Action
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    #each_layer Zif::Layers::Camera
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    ease Zif
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    #ease Zif::Actions::Action
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    #easing Zif::Actions::Action
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    #edges Zif::UI::NinePanel
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    #ellipsis Zif::UI::Label
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    #enable! Zif::Services::TickTraceService
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    #enabled? Zif::Services::TickTraceService
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    #exclude_from_serialize Zif::Layers::Tileable
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    #exclude_from_serialize Zif::Layers::Layerable
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    #exclude_from_serialize Zif::Sprite
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    #exclude_from_serialize Zif::RenderTarget
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    #exclude_from_serialize Zif::Layers::Bitmaskable
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    #exclude_from_serialize Zif::Serializable
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    #fade_in Zif::Actions::Actionable
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    #fade_out Zif::Actions::Actionable
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    #fade_out_and_in_forever Zif::Actions::Actionable
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    #fill Zif::UI::NinePanel
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    #filled_bar ExampleApp::ProgressBar
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    #filter_keys Zif::UI::Input
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    #finish Zif::Services::TickTraceService
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    #finish Zif::Actions::Action
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    #finish_early Zif::Actions::Action
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    #finish_early! Zif::Actions::Action
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    #finish_initialization ExampleApp::World
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    #finished_at ExampleApp::World
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    #flags_from_clicks ExampleApp::DoubleBufferRenderTest
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    #flip Zif::Actions::Action
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    #float_to ExampleApp::Pixie
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    #focused? Zif::UI::Input
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    #follow Zif::Actions::Action
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    #follow_duration Zif::Layers::Camera
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    #follow_easing Zif::Layers::Camera
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    #follow_margins Zif::Layers::Camera
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    #follow_x Zif::Layers::Camera
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    #follow_x= Zif::Layers::Camera
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    #follow_y Zif::Layers::Camera
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    #follow_y= Zif::Layers::Camera
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    #font Zif::UI::Label
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    #force_refresh Zif::Layers::LayerGroup
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    #format_ms Zif::Services::TickTraceService
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    #full_containing_sprite Zif::RenderTarget
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    #full_size_rect Zif::UI::Label
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    #full_text Zif::UI::Label
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    #full_view_rect Zif::Layers::Camera
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    #g Zif::Sprite
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    #g Zif::UI::Label
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    #gain_focus ExampleApp::FormField
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    #h Zif::Sprite
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    #handle_input Zif::UI::Input
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    #handle_key Zif::KeyPressable
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    #has_focus Zif::UI::Input
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    #header ExampleApp::MetalPanel
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    #height Zif::RenderTarget
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    #height Zif::UI::NinePanel
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    #height Zif::UI::NinePanelEdge
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    #height= Zif::UI::NinePanel
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    #hide Zif::Sprite
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    hsv_to_rgb Zif
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    #immediate Zif::Actions::Action
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    #init_sprites Zif::UI::NinePanelEdge
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    #initialization_percent ExampleApp::World
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    #initialize Zif::Services::ActionService
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    #initialize ExampleApp::World
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    #initialize Zif::Layers::LayerGroup
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    #initialize Zif::UI::Input
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    #initialize Zif::UI::NinePanelEdge
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    #initialize ExampleApp::MetalCutout
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    #initialize ExampleApp::FutureLabel
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    #initialize Zif::Layers::ActiveLayer
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    #initialize Zif::UI::Label
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    #initialize Zif::Sprite
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    #initialize ExampleApp::MetalPanel
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    #initialize Zif::Layers::SimpleLayer
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    #initialize ExampleApp::GlassPanel
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    #initialize Zif::UI::TwoStageButton
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    #initialize ExampleApp::ZifExampleScene
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    #initialize Zif::Actions::Sequence
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    #initialize ExampleApp::TallButton
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    #initialize ExampleApp::ProgressBar
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    #initialize ExampleApp::FocusCheck
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    #initialize Zif::Services::InputService
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    #initialize Zif::Services::ServiceGroup
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    #initialize Zif::Game
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    #initialize ExampleApp::CompoundSpriteTest
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    #initialize ExampleApp::ZifExample
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    #initialize Zif::Services::SpriteRegistry
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    #initialize ExampleApp::UISample
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    #initialize ExampleApp::FormField
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    #initialize ExampleApp::Avatar
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    #initialize Zif::Services::TickTraceService
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    #initialize Zif::CompoundSprite
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    #initialize ExampleApp::WorldLoader
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    #initialize ExampleApp::Pixie
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    #initialize Zif::Actions::Action
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    #initialize Zif::Layers::Camera
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    #initialize Zif::UI::NinePanel
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    #initialize ExampleApp::DoubleBufferRenderTest
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    #initialize Zif::RenderTarget
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    #initialize_sprites ExampleApp::DoubleBufferRenderTest
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    #initialize_tiles ExampleApp::World
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    #input ExampleApp::FormField
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    #inspect Zif::Serializable
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    #inspect Zif::Game
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    #inspect Zif::Layers::LayerGroup
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    #intersecting_sprites Zif::Layers::Layerable
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    #intersecting_sprites Zif::Layers::Tileable
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    #is_pressed Zif::UI::TwoStageButton
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    #iteration_complete? Zif::Actions::Action
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    #label Zif::UI::TwoStageButton
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    #label ExampleApp::FormField
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    #label_text= Zif::UI::TwoStageButton
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    #label_y_offset Zif::UI::TwoStageButton
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    #labels Zif::CompoundSprite
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    #labels Zif::RenderTarget
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    #last_camera_movement Zif::Layers::Camera
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    #last_follow Zif::Layers::Camera
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    #last_label Zif::Services::TickTraceService
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    #last_rendered_camera ExampleApp::World
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    #last_tick_ms Zif::Services::TickTraceService
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    #layer_containing_sprites Zif::Layers::LayerGroup
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    #layer_name Zif::Layers::Layerable
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    #layer_names Zif::Layers::LayerGroup
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    #layers Zif::Layers::LayerGroup
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    #layers Zif::Layers::Camera
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    #left_edge Zif::UI::NinePanelEdge
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    #linear Zif::Actions::Action
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    #logical_height Zif::Layers::LayerGroup
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    #logical_pos Zif::Layers::LayerGroup
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    #logical_width Zif::Layers::LayerGroup
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    #logical_x Zif::Sprite
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    #logical_y Zif::Sprite
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    #lose_focus ExampleApp::FormField
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    #lower_left_corner Zif::UI::NinePanel
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    #lower_left_corner= Zif::UI::NinePanel
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    #lower_left_edge Zif::UI::NinePanel
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    #lower_left_edge= Zif::UI::NinePanel
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    #lower_right_corner Zif::UI::NinePanel
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    #lower_right_corner= Zif::UI::NinePanel
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    #lower_right_edge Zif::UI::NinePanel
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    #lower_right_edge= Zif::UI::NinePanel
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    #map ExampleApp::World
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    #map Zif::Layers::Layerable
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    #map ExampleApp::DoubleBufferRenderTest
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    #map_bounds ExampleApp::Avatar
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    #map_clicked ExampleApp::World
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    #mark Zif::Traceable
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    #mark Zif::Services::TickTraceService
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    #mark_and_print Zif::Traceable
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    #mark_prefix Zif::Traceable
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    #max_h Zif::Layers::Camera
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    #max_height Zif::UI::NinePanelEdge
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    #max_height Zif::Layers::LayerGroup
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    #max_length Zif::UI::Input
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    #max_view_rect Zif::Layers::Camera
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    #max_w Zif::Layers::Camera
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    #max_width Zif::Layers::LayerGroup
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    #max_width Zif::UI::Label
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    #max_x ExampleApp::Avatar
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    #max_x Zif::Layers::Camera
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    #max_y ExampleApp::Avatar
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    #max_y Zif::Layers::Camera
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    #max_zoom_in Zif::Layers::Camera
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    #max_zoom_out Zif::Layers::Camera
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    #measure_averages Zif::Services::TickTraceService
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    #metal ExampleApp::UISample
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    #min_height Zif::UI::Label
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    #min_view_rect Zif::Layers::Camera
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    #min_width Zif::UI::NinePanelEdge
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    min_width ExampleApp::ProgressBar
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    #min_width Zif::UI::Label
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    #min_x Zif::Layers::Camera
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    #min_y Zif::Layers::Camera
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    #mix Zif::Actions::Action
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    #move Zif::Layers::Camera
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    #move_rel Zif::Layers::Camera
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    #moved_this_tick? ExampleApp::Avatar
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    #movement_action ExampleApp::Avatar
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    #moving_to ExampleApp::Avatar
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    #name Zif::RenderTarget
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    #name Zif::Layers::LayerGroup
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    #name Zif::Sprite
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    #named Zif::Services::ServiceGroup
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    #native_screen_height Zif::Layers::Camera
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    #native_screen_width Zif::Layers::Camera
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    #natural_rect Zif::Layers::LayerGroup
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    #new_action Zif::Actions::Actionable
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    #new_active_bitmasked_tiled_layer Zif::Layers::LayerGroup
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    #new_active_layer Zif::Layers::LayerGroup
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    #new_active_tiled_layer Zif::Layers::LayerGroup
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    #new_basic_animation Zif::Actions::Animatable
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    #new_bitmasked_tiled_layer Zif::Layers::LayerGroup
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    #new_simple_layer Zif::Layers::LayerGroup
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    #new_tiled_animation Zif::Actions::Animatable
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    #new_tiled_layer Zif::Layers::LayerGroup
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    #next_action Zif::Actions::Sequence
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    #next_scene ExampleApp::ZifExampleScene
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    #normal Zif::UI::TwoStageButton
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    #on_key_down Zif::KeyPressable
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    #on_mouse_changed Zif::Clickable
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    #on_mouse_down Zif::Clickable
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    #on_mouse_up Zif::Clickable
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    #orientation ExampleApp::ProgressBar
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    #path Zif::Sprite
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    #perform_actions Zif::Actions::Actionable
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    #perform_callback Zif::Actions::Action
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    #perform_callback Zif::Actions::Sequence
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    #perform_tick ExampleApp::DoubleBufferRenderTest
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    #perform_tick ExampleApp::ZifExampleScene
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    #perform_tick ExampleApp::CompoundSpriteTest
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    #perform_tick ExampleApp::WorldLoader
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    #perform_tick Zif::Actions::Sequence
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    #perform_tick ExampleApp::UISample
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    #perform_tick ExampleApp::Avatar
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    #perform_tick Zif::Game
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    #perform_tick Zif::Actions::Action
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    #perform_tick Zif::Scene
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    #perform_tick ExampleApp::World
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    #perform_tick_debug_labels ExampleApp::World
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    #perform_tick_debug_labels ExampleApp::DoubleBufferRenderTest
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    #pixie ExampleApp::World
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    #pixie_spray ExampleApp::CompoundSpriteTest
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    #pos Zif::Layers::Camera
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    #pos_x Zif::Layers::Camera
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    #pos_y Zif::Layers::Camera
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    position_math Zif
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    #position_sprite Zif::Layers::Layerable
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    #prepare_scene ExampleApp::ZifExampleScene
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    #prepare_scene ExampleApp::CompoundSpriteTest
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    #prepare_scene ExampleApp::World
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    #prepare_scene Zif::Scene
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    #prepare_scene ExampleApp::DoubleBufferRenderTest
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    #prepare_scene ExampleApp::UISample
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    #prepare_scene ExampleApp::WorldLoader
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    #presence_data Zif::Layers::Bitmaskable
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    #press Zif::UI::TwoStageButton
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    #pressed Zif::UI::TwoStageButton
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    #pressed_height Zif::UI::TwoStageButton
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    #primitive_marker Zif::UI::Label
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    #primitives Zif::RenderTarget
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    #print_times Zif::Services::TickTraceService
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    #process_click Zif::Services::InputService
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    #process_key_event Zif::Services::InputService
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    #process_scroll Zif::Services::InputService
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    #progress Zif::Actions::Action
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    #progress ExampleApp::World
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    #progress= ExampleApp::ProgressBar
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    #project_from Zif::RenderTarget
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    #project_to Zif::RenderTarget
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    #promote_actionable Zif::Services::ActionService
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    #r Zif::UI::Label
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    #r Zif::Sprite
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    rand_rgb Zif
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    #random_duration ExampleApp::Pixie
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    #random_lengths ExampleApp::UISample
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    #randomize_color ExampleApp::Pixie
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    #ready ExampleApp::WorldLoader
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    #ready ExampleApp::World
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    #ready Zif::UI::NinePanelEdge
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    #recalculate_bitmask Zif::Layers::Bitmaskable
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    #recalculate_minimums Zif::UI::Label
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    #recenter_in Zif::UI::Label
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    #recenter_label Zif::UI::TwoStageButton
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    #rect Zif::UI::Label
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    #rect Zif::Sprite
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    rect_array_to_hash Zif::Sprite
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    rect_array_to_source_hash Zif::Sprite
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    #rect_hash Zif::Sprite
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    rect_hash_to_source_hash Zif::Sprite
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    #redraw Zif::RenderTarget
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    #redraw_at Zif::Layers::Bitmaskable
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    #redraw_from_buffer Zif::RenderTarget
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    #refresh Zif::Layers::LayerGroup
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    #refresh_map ExampleApp::World
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    #register Zif::Services::ServiceGroup
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    #register_actionable Zif::Services::ActionService
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    #register_animation_sequence Zif::Actions::Animatable
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    #register_autotiles Zif::Services::SpriteRegistry
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    #register_basic_sprite Zif::Services::SpriteRegistry
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    #register_clickable Zif::Services::InputService
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    #register_key_pressable Zif::Services::InputService
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    #register_scene Zif::Game
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    #register_scrollable Zif::Services::InputService
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    #registry Zif::Services::SpriteRegistry
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    #reinitialize_sprites Zif::Layers::SimpleLayer
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    #reinitialize_sprites Zif::Layers::ActiveLayer
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    #reinitialize_sprites Zif::Layers::Tileable
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    #reinitialize_sprites Zif::Layers::Bitmaskable
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    #relative_point Zif::RenderTarget
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    relative_rand Zif
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    #remove_actionable Zif::Services::ActionService
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    #remove_at Zif::Layers::Bitmaskable
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    #remove_clickable Zif::Services::InputService
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    #remove_key_pressable Zif::Services::InputService
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    #remove_positioned_sprite Zif::Layers::Tileable
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    #remove_positioned_sprite Zif::Layers::Layerable
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    #remove_scrollable Zif::Services::InputService
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    #remove_sprite Zif::Layers::SimpleLayer
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    #remove_sprite Zif::Layers::ActiveLayer
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    #remove_tile Zif::Layers::Tileable
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    #render_only_visible Zif::Layers::SimpleLayer
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    #render_target Zif::Sprite
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    #repeat Zif::Actions::Action
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    #repeat Zif::Actions::Sequence
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    #reposition Zif::UI::NinePanelEdge
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    #rerender Zif::Layers::ActiveLayer
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    #rerender Zif::Layers::SimpleLayer
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    #rerender_focus ExampleApp::DoubleBufferRenderTest
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    #rerender_rect Zif::Layers::SimpleLayer
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    #reset Zif::Services::InputService
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    #reset_actionables Zif::Services::ActionService
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    #reset_cur_action_repeat Zif::Actions::Sequence
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    #reset_duration Zif::Actions::Action
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    #reset_registry Zif::Services::SpriteRegistry
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    #reset_start Zif::Actions::Action
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    #reset_tick Zif::Services::TickTraceService
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    #resize Zif::RenderTarget
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    #resize Zif::UI::NinePanel
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    #resize_height ExampleApp::GlassPanel
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    #resize_height ExampleApp::MetalCutout
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    #resize_height ExampleApp::MetalPanel
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    #resize_height Zif::UI::NinePanel
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    #resize_width ExampleApp::MetalCutout
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    #resize_width Zif::UI::NinePanelEdge
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    #resize_width ExampleApp::TallButton
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    #resize_width ExampleApp::MetalPanel
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    #resize_width ExampleApp::ProgressBar
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    #resize_width ExampleApp::GlassPanel
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    #resize_width Zif::UI::NinePanel
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    #restart Zif::Actions::Sequence
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    #retruncate Zif::UI::Label
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    #retruncate_label Zif::UI::TwoStageButton
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    #right Zif::UI::Label
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    #right_edge Zif::UI::NinePanelEdge
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    roll Zif
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    roll_raw Zif
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    roll_raw_v2 Zif
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    roll_v2 Zif
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    #rounding Zif::Actions::Action
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    #run_action Zif::Actions::Actionable
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    #run_all_actions Zif::Services::ActionService
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    #run_animation_sequence Zif::Actions::Animatable
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    #running_actions? Zif::Actions::Actionable
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    #scene Zif::Game
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    #scene_registry Zif::Game
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    #scene_timer ExampleApp::ZifExampleScene
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    #scrolled? Zif::Layers::Camera
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    #serialize Zif::Layers::LayerGroup
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    #serialize Zif::Serializable
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    #serialize Zif::Game
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    #services Zif::Game
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    #services Zif::Services::ServiceGroup
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    #set_inactive_buffer_name Zif::RenderTarget
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    #set_sprites_from_bitmask Zif::Layers::Bitmaskable
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    #setup_action Zif::Actions::Sequence
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    #shadow ExampleApp::ProgressBar
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    #should_render Zif::Layers::Layerable
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    #show Zif::Sprite
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    #size Zif::UI::Label
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    #size_px Zif::UI::Label
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    #slowest_avg_mark Zif::Services::TickTraceService
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    #slowest_mark Zif::Services::TickTraceService
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    #slowest_max_mark Zif::Services::TickTraceService
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    #smooth_start Zif::Actions::Action
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    #smooth_start3 Zif::Actions::Action
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    #smooth_start4 Zif::Actions::Action
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    #smooth_start5 Zif::Actions::Action
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    #smooth_step Zif::Actions::Action
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    #smooth_step3 Zif::Actions::Action
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    #smooth_step4 Zif::Actions::Action
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    #smooth_step5 Zif::Actions::Action
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    #smooth_stop Zif::Actions::Action
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    #smooth_stop3 Zif::Actions::Action
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    #smooth_stop4 Zif::Actions::Action
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    #smooth_stop5 Zif::Actions::Action
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    #source_as_rect_hash Zif::Sprite
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    #source_center Zif::Sprite
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    #source_h Zif::Sprite
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    #source_is_set? Zif::Sprite
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    #source_rect Zif::CompoundSprite
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    #source_rect Zif::Sprite
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    #source_rect_hash Zif::Sprite
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    #source_sprites Zif::Layers::SimpleLayer
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    #source_sprites Zif::Layers::ActiveLayer
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    #source_w Zif::Sprite
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    #source_wh Zif::Sprite
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    #source_x Zif::Sprite
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    #source_xy Zif::Sprite
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    #source_y Zif::Sprite
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    #special_keys Zif::UI::Input
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    #spin ExampleApp::Pixie
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    #split_labels Zif::UI::Label
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    #sprite_registered? Zif::Services::SpriteRegistry
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    #sprites Zif::RenderTarget
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    #sprites Zif::UI::NinePanelEdge
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    #sprites Zif::CompoundSprite
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    #sprites Zif::UI::NinePanel
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    #standard_tick Zif::Game
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    #start Zif::Actions::Action
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    #start_following Zif::Layers::Camera
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    #start_walking ExampleApp::Avatar
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    #started_at Zif::Actions::Action
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    #stop_action Zif::Actions::Actionable
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    #stop_animating Zif::Actions::Animatable
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    #stop_walking ExampleApp::Avatar
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    #stretch Zif::UI::NinePanelEdge
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    #sub_actions Zif::Actions::Sequence
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    sub_positions Zif
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    #sub_repeats Zif::Actions::Sequence
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    #switch_buffer Zif::RenderTarget
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    #switch_scene Zif::Game
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    #target_layer_name Zif::Layers::Layerable
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    #target_x Zif::Layers::Camera
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    #target_y Zif::Layers::Camera
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    #text Zif::UI::Label
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    #tick Top Level Namespace
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    #tile Zif::Layers::Tileable
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    #tile_height Zif::Layers::LayerGroup
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    #tile_pos_to_sprite_index Zif::Layers::Tileable
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    #tile_width Zif::Layers::LayerGroup
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    #time_threshold Zif::Services::TickTraceService
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    #to_h Zif::Sprite
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    #to_s Zif::Game
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    #to_s Zif::Serializable
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    #to_s Zif::Layers::LayerGroup
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    #toggle_on_change Zif::UI::TwoStageButton
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    #toggle_pressed Zif::UI::TwoStageButton
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    #tracer Zif::Traceable
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    #tracer_service_name ExampleApp::ZifExampleScene
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    #tracer_service_name Zif::Traceable
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    #transition Zif::UI::NinePanelEdge
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    #transition_height Zif::UI::NinePanelEdge
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    #transition_path Zif::UI::NinePanelEdge
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    #transition_width Zif::UI::NinePanelEdge
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    #translate_point_to_camera ExampleApp::World
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    #translate_pos Zif::Layers::Camera
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    #truncate Zif::UI::Label
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    unique_name Zif
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    #unload_scene Zif::Scene
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    #unpress Zif::UI::TwoStageButton
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    #update_form_field_status ExampleApp::UISample
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    #update_glass_panel ExampleApp::UISample
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    #update_interactable_button ExampleApp::UISample
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    #update_metal_panel ExampleApp::UISample
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    #update_paths Zif::UI::NinePanelEdge
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    #update_progress_bar ExampleApp::UISample
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    #upper_edge_panel ExampleApp::MetalPanel
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    #upper_left_corner Zif::UI::NinePanel
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    #upper_left_corner= Zif::UI::NinePanel
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    #upper_left_edge Zif::UI::NinePanel
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    #upper_left_edge= Zif::UI::NinePanel
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    #upper_right_corner Zif::UI::NinePanel
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    #upper_right_corner= Zif::UI::NinePanel
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    #upper_right_edge Zif::UI::NinePanel
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    #upper_right_edge= Zif::UI::NinePanel
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    #vertical_align Zif::UI::Label
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    #vertical_align= Zif::UI::Label
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    #view_actual_size! Zif::Sprite
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    #visible_sprites Zif::Layers::Tileable
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    #visible_sprites Zif::Layers::Layerable
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    #w Zif::Sprite
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    #walking ExampleApp::Avatar
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    #wh Zif::Sprite
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    #width Zif::UI::NinePanel
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    #width Zif::UI::NinePanelEdge
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    #width ExampleApp::ProgressBar
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    #width ExampleApp::TallButton
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    #width Zif::RenderTarget
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    #width= ExampleApp::ProgressBar
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    #width= Zif::UI::NinePanel
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    #width= ExampleApp::TallButton
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    #world ExampleApp::WorldLoader
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    #wrap Zif::UI::Label
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    #x Zif::Sprite
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    #x Zif::UI::Label
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    #xy Zif::Sprite
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    #y Zif::UI::Label
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    #y Zif::Sprite
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    #z_index Zif::Layers::Layerable
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    #z_index Zif::Layers::LayerGroup
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    #z_index Zif::Sprite
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    #z_index Zif::RenderTarget
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    #zoom_factor Zif::Layers::Camera
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    #zoom_factor Zif::Sprite
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    #zoom_in Zif::Layers::Camera
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    #zoom_out Zif::Layers::Camera
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    #zoom_step Zif::Layers::Camera
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    #zoom_steps Zif::Layers::Camera
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    #zoom_to Zif::Layers::Camera
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    #zoom_unit Zif::Layers::Camera